![]() ![]() Her role is to portray Paradise Valley with all its inhabitants and dangers – including the Watchers. THE GAMEMASTER One person in your group takes the role of Game master, or GM. Your PCs are always the protagonists of the story. Your PC may be an animal, but try and immerse yourself and play him as if he were real – it’s more fun that way. You decide what your PC thinks and feels, what he does and says – but not what happens to him. The animal you play is called a player character, PC for short. You are both human and animal, and you are torn between those two halves of your being. Genetic experiments have mutated you and given you some human abilities: you can walk upright, your front paws can grip tools, and you are capable of speech and abstract thinking. PLAYER CHARACTERS In Mutant: Genlab Alpha, you play an animal. This book is an expansion for the Mutant: Year Zero roleplaying game, but also works as a complete game on its own. MUTANT: GENLAB ALPHA Welcome to Mutant: Genlab Alpha. Will you win your free dom – or be crushed by the mysterious enemies in Genlab Alpha? Soon, no animal in Paradise Valley will be untouched by the conflict. The Resistance grows, and so does the oppression of the Watch ers. But who is really on your side? Who is secretly serving the Watchers as informants and collaborators? The day of reckoning is coming. You call your struggle for freedom the Resistance. Destroy them and take your freedom by force. You would rather fight, track down your machine jailors and confront them. But some of you are fed up with the sick games the Watchers play. You have heard this since you were little cubs. To finally join the humans, your creators who left you and are waiting out there. ![]() Doing what the Watchers say and participating in their experiments is the only way to prove yourselves worthy of freedom. For generations, your tribe elders have advo cated submission and cooperation. Despite never having tasted freedom, the dream of roaming free burns within you. When the victims come back they are forever scarred by the Watcher’s grotesque experiments, memories and personalities erased. Sometimes they abduct members of your tribe, and take them to the subterranean Labyrinth. Walkers march into your tribe without warning and force you to obey their metallic commands. ![]() Drones in the sky monitor every step you take. Every attempt to tear the fences down or climb them is punished harshly by the Watchers. Walls and fences buzz ing with lethal current block all paths out of the val ley. And you are never alone – your tribe is never far away. Down in the valley there are wild moors, lush forests filled with game and cold streams where fish spawn in the spring. Your home is a vast valley, sur rounded by mountains so high the peaks are covered with snow all year round. All rights reserved.Ġ1 Prisoners in Paradise You live in paradise. MUTANT and related logos, characters, names, and distinctive likenesses thereof are trademarks of Cabinet Licensing Inc. Tomas Härenstam, Petter Bengtsson, Kosta Kostulas “If you are into post-apocalypse RPGs you definitely should give Mutant a chance!” – Stargazer’s World MUTANT and related logos, characters, names, and distinctive likenesses thereof are trademarks of Cabinet Licensing Inc unless otherwise noted. ISBN 978-1-91 /mutant © 2015 Cabinet Licensing Inc. “My players and I had a blast playing and can’t wait to get back to the Zone.” – Brian Ennis, The British Fantasy Society. In the next instant, a chilling shriek rose from the ruins around us. I inhaled, ready to spew out a cascade of flames at anyone who dared come close. “Zone-Ghouls”, he hissed, drawing his scrap rifle. Suddenly, Franton, the insect-like Stalker leading our way through the wasteland, stopped. We could not return to the Ark empty-handed, the fate of the People rested on our shoulders. We had no grub left and there was only rotwater to drink. Naphta had been taken by a Deathworm and the Rot had driven Hugust insane. REVIEWS: “Probably the best post-apocalyptic RPG on the market. Your bodies and minds are capable of superhuman feats. You are the heirs of humanity – but not quite human anymore. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. Humanity’s proud civilization has fallen. Mutant: Year Zero takes you to the world after the great Apocalypse. We walked among gaping ruins and rusty car wrecks, monuments to the fall of the Ancients. ![]()
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